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Old Mar 20, 2006, 05:43 AM // 05:43   #1
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Default plague touch warrior underrated?

I'm not too sure about this...People are always looking for KD/AS warriors, but so far, at least in TA i've had plenty of success with plague touch. A customized victo's maul seems to do plenty of damage already, and sometimes plague touch means you get the kill before the monk would have cured you. So, what I'm wondering is if AS is really that much better than self-condition removal.
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Old Mar 20, 2006, 08:41 AM // 08:41   #2
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AS sucks.
It's not worth the energy and attribute points, it definitly isn't.

Plague Touch is a great skill to put on a warrior, please keep using it.
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Old Mar 20, 2006, 02:22 PM // 14:22   #3
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yeah it rocks, always prefered it on rangers , can cost only 2 energy if you got your expertise high enough
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Old Mar 20, 2006, 06:51 PM // 18:51   #4
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Plague Touch is specifically tailored for a warrior in my opinion.

I mean, look at it:

5e.
removes conditions [like blind, weakness, and cripple which warriors end up with about 90% of the time]
It's a skill, not a spell, so it's tough to interrupt
It executes VERY fast, again, tough to interrupt
It's melee range. What character is always in melee range?
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Old Mar 20, 2006, 08:15 PM // 20:15   #5
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Quote:
Originally Posted by Yukito Kunisaki
What character is always in melee range?
Alesia[healer henchman]

Last edited by lama_lord36; Mar 22, 2006 at 06:26 AM // 06:26..
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Old Mar 20, 2006, 08:23 PM // 20:23   #6
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Plague Touch on warriors is decent, if you don't have enough party wide enchants to justify W/Mo with CoP.
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Old Mar 21, 2006, 04:49 PM // 16:49   #7
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Quote:
Alesia[healer henchman]
yeah...alesia could plague touch you to death
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Old Mar 22, 2006, 06:37 PM // 18:37   #8
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In TA, with a CoP w/mo do you bring a self enchant? Just wondering... I'm not too familiar with the build, but it would seem like it would work better for gvg since you have more monks and better teamwork
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Old Mar 22, 2006, 06:44 PM // 18:44   #9
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Quote:
Originally Posted by Lando Griffen
In TA, with a CoP w/mo do you bring a self enchant? Just wondering... I'm not too familiar with the build, but it would seem like it would work better for gvg since you have more monks and better teamwork
Indeed. In Arena, or in a GvG build without many spammable party wide enchants (Dark Fury/Order of Pain) I would use Plague Touch.
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Old Mar 22, 2006, 08:09 PM // 20:09   #10
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I also like my w/r Tiger's Fury hammer build, since the only thing holding hammers back is their slow attack speed and TF fixes that forever, with no worries about getting killed like Frenzy has. I tried plague touch too, and it works quite well. If you absolutely must have some more dmg while he's KD'ed, take Holy Strike. It does about 70 armor-ignoring damage at 8 smiting for 5 energy, with a recharge of 8. It's a lot les energy-sapping then Aftershock, and it can even do 100 dmg against Necros using Tormentor's armor.
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Old Mar 22, 2006, 08:40 PM // 20:40   #11
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Quote:
with no worries about getting killed like Frenzy has
Tiger's fury is good, but frenzy can easily be canceled out by sprint if you're taking a lot of damage. Also, crushing blow does plenty of damage when they're knocked down (seems like it's usually around 100-120) , and it causes deep wound. I've never tried holy strike before, but i'd rather stick with strenth and hammer mastery. So anyway, if you're gonna go /r TF is definately a good skill, but there's nothing wrong with frenzy.
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Old Mar 22, 2006, 10:21 PM // 22:21   #12
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I like the surprised reaction when those rangers try to blind me.. and the next second they are the ones blinded.....

pwnt
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Old Mar 22, 2006, 10:50 PM // 22:50   #13
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In TA, all you need is a decent monk and all your conditions are taken care of. A warrior's role is to aplly pressure, mini adren spike, and interrupt when given a chance to. Just be sure you do not overextend.
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Old Mar 23, 2006, 04:07 PM // 16:07   #14
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Quote:
Originally Posted by kilika829
In TA, all you need is a decent monk and all your conditions are taken care of. A warrior's role is to aplly pressure, mini adren spike, and interrupt when given a chance to. Just be sure you do not overextend.
Actually, with that in mind, one should bring a res sig in place of plague touch. However, I think if done properly, you can still use plague touch against your enemy.

Depends on your style I suppose
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Old Mar 23, 2006, 06:46 PM // 18:46   #15
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my build in RA because its still in testing is.. Irresistable Blow, Devastating Hammer, Crushing Blow, Heavy Blow, Healing Sig, Beserkers Stance, Plague Touch, and Rez Sig..Its a pretty good build against melee..not too well against casters unless you have a good monk on your team..and if the monks blocking just use irresistable to Knock him down...
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Old Mar 23, 2006, 11:43 PM // 23:43   #16
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hmm...I don't like the 30 second recharge time of berserker stance, otherwise it would be a perfect skill, and i'd swap heavy blow for hammer bash, and healing sig for a speed skill. You're definately on the right track though.
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Old Mar 23, 2006, 11:52 PM // 23:52   #17
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Never tried Plague Touch in PvP personally, but its great fun in the desert
1st ranger
*throw dirt*
*plague touch*
2nd ranger
*throw dirt*
*plague touch*
3rd ranger
*throw dirt*
*plague touch*

You think they're getting the idea?
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Old Mar 23, 2006, 11:57 PM // 23:57   #18
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what's fun in pvp is when you run into a trapper group. I've never understood why anybody would bother with a trapper group, but it's funny when they cripple themselves while you kill them
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