Mar 20, 2006, 08:41 AM // 08:41
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#2
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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AS sucks.
It's not worth the energy and attribute points, it definitly isn't.
Plague Touch is a great skill to put on a warrior, please keep using it.
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Mar 20, 2006, 02:22 PM // 14:22
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#3
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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yeah it rocks, always prefered it on rangers , can cost only 2 energy if you got your expertise high enough
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Mar 20, 2006, 06:51 PM // 18:51
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#4
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Plague Touch is specifically tailored for a warrior in my opinion.
I mean, look at it:
5e.
removes conditions [like blind, weakness, and cripple which warriors end up with about 90% of the time]
It's a skill, not a spell, so it's tough to interrupt
It executes VERY fast, again, tough to interrupt
It's melee range. What character is always in melee range?
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Mar 20, 2006, 08:15 PM // 20:15
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#5
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Frost Gate Guardian
Join Date: Sep 2005
Location: belgium
Guild: Order of the Exiles [bann]
Profession: P/W
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Quote:
Originally Posted by Yukito Kunisaki
What character is always in melee range?
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Alesia[healer henchman]
Last edited by lama_lord36; Mar 22, 2006 at 06:26 AM // 06:26..
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Mar 20, 2006, 08:23 PM // 20:23
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Plague Touch on warriors is decent, if you don't have enough party wide enchants to justify W/Mo with CoP.
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Mar 22, 2006, 06:37 PM // 18:37
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#8
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Lion's Arch Merchant
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In TA, with a CoP w/mo do you bring a self enchant? Just wondering... I'm not too familiar with the build, but it would seem like it would work better for gvg since you have more monks and better teamwork
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Mar 22, 2006, 06:44 PM // 18:44
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Lando Griffen
In TA, with a CoP w/mo do you bring a self enchant? Just wondering... I'm not too familiar with the build, but it would seem like it would work better for gvg since you have more monks and better teamwork
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Indeed. In Arena, or in a GvG build without many spammable party wide enchants (Dark Fury/Order of Pain) I would use Plague Touch.
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Mar 22, 2006, 08:09 PM // 20:09
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#10
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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I also like my w/r Tiger's Fury hammer build, since the only thing holding hammers back is their slow attack speed and TF fixes that forever, with no worries about getting killed like Frenzy has. I tried plague touch too, and it works quite well. If you absolutely must have some more dmg while he's KD'ed, take Holy Strike. It does about 70 armor-ignoring damage at 8 smiting for 5 energy, with a recharge of 8. It's a lot les energy-sapping then Aftershock, and it can even do 100 dmg against Necros using Tormentor's armor.
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Mar 22, 2006, 08:40 PM // 20:40
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#11
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Lion's Arch Merchant
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Quote:
with no worries about getting killed like Frenzy has
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Tiger's fury is good, but frenzy can easily be canceled out by sprint if you're taking a lot of damage. Also, crushing blow does plenty of damage when they're knocked down (seems like it's usually around 100-120) , and it causes deep wound. I've never tried holy strike before, but i'd rather stick with strenth and hammer mastery. So anyway, if you're gonna go /r TF is definately a good skill, but there's nothing wrong with frenzy.
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Mar 22, 2006, 10:21 PM // 22:21
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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I like the surprised reaction when those rangers try to blind me.. and the next second they are the ones blinded.....
pwnt
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Mar 22, 2006, 10:50 PM // 22:50
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#13
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Banned
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In TA, all you need is a decent monk and all your conditions are taken care of. A warrior's role is to aplly pressure, mini adren spike, and interrupt when given a chance to. Just be sure you do not overextend.
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Mar 23, 2006, 04:07 PM // 16:07
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#14
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by kilika829
In TA, all you need is a decent monk and all your conditions are taken care of. A warrior's role is to aplly pressure, mini adren spike, and interrupt when given a chance to. Just be sure you do not overextend.
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Actually, with that in mind, one should bring a res sig in place of plague touch. However, I think if done properly, you can still use plague touch against your enemy.
Depends on your style I suppose
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Mar 23, 2006, 06:46 PM // 18:46
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#15
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Wilds Pathfinder
Join Date: Jan 2006
Location: TN
Profession: W/Mo
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my build in RA because its still in testing is.. Irresistable Blow, Devastating Hammer, Crushing Blow, Heavy Blow, Healing Sig, Beserkers Stance, Plague Touch, and Rez Sig..Its a pretty good build against melee..not too well against casters unless you have a good monk on your team..and if the monks blocking just use irresistable to Knock him down...
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Mar 23, 2006, 11:43 PM // 23:43
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#16
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Lion's Arch Merchant
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hmm...I don't like the 30 second recharge time of berserker stance, otherwise it would be a perfect skill, and i'd swap heavy blow for hammer bash, and healing sig for a speed skill. You're definately on the right track though.
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Mar 23, 2006, 11:52 PM // 23:52
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#17
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Never tried Plague Touch in PvP personally, but its great fun in the desert
1st ranger
*throw dirt*
*plague touch*
2nd ranger
*throw dirt*
*plague touch*
3rd ranger
*throw dirt*
*plague touch*
You think they're getting the idea?
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